The same goes for invincible enemies a gnawing sense of dread that rises every time you see them disappears as soon as you find a new ammo type that can take care of them in just one shot.Įpilogue or otherwise, there are enough new ideas in Not A Hero for a game at least twice as long as it is, and it suffers from not getting to stretch its legs before the finale. You get an upgrade early into the content that allows you to breathe in these rooms, but I would have loved to see the idea pushed further. It’s a pretty good means of piling on the pressure, though, like many of this chapter’s new features, it doesn’t ever feel like it’s fully developed. For starters, you’ll encounter rooms with poisonous gas, giving you a limited amount of time to get through them before you run out of air. The truth is somewhere in between while you’ll be doing a lot more shooting and a lot less screaming (oh, yes, and some monster-punching), there’s a decent mix of relatively simple puzzles similar to those you found in the first game and some new enemy types that make the combat a little tenser.Ĭlever twists on the action come about quickly but leave just as fast. Not A Hero’s screenshots and trailers had us thinking it may be a return to the recent action-orientated installments in the franchise, Resident Evil 5 and 6, rather than the terrifying slow-burn that 7 turned out to be. Lasting anywhere between 90 to 120 minutes, the epilogue has you making your way back through the dank mine setting. Not A Hero picks up right at the end of RE7, switching out Ethan for Chris and setting you on the hunt for Lucas, the remaining member of the diseased Baker family that managed to evade capture in the main game. If you were brave enough to make it through the original game then you may remember a special cameo from series regular Chris Redfield in the final few minutes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |